Biker Build Off Torrent Download

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Biker Build-Off Created by Starring (Master of Ceremonies) Narrated by Thom Beers Composer(s) Ken Mazur Country of origin United States No. Of episodes 33 Production Running time 45 minutes Release Original network Original release September 28, 2002 ( 2002-09-28) – 2007 External links Website Biker Build-Off is a series for the. Created and narrated by, the series was originally conceived as a single special called The Great Biker Build-Off. The show proved so popular that more episodes were produced in succeeding years, to the point that it was turned into a regular series (and its name shortened to just Biker Build-Off) in 2005. Contents • • • • • • • • • • • • • Premise of the Show [ ] Two reputed custom builders from different parts of the country—usually with very different styles of building—each build a unique custom bike in their respective style, pitting their teams and expertise against each other to see who is the better builder.

Format [ ] Biker Build-Off was originally an irregularly-grouped series (termed 'rounds') of contests that spanned a calendar year. The original Great Biker Build-Off was a single competition.

In 2003, the second round had three contests, and the third round (2004) had six. In 2005, the program was turned into a regular series in which each round would feature a total of 13 contests each. There has also been a World Biker Build-Off special (pitting three international bikers) in 2004.

The rules [ ] Various aspects of the rules have evolved over the course of the series. When the show became a regular series, the current rules of the Biker Build-Off were defined as follows: 1. Each builder has 10 days to build a working custom motorcycle in his or her respective style. • They must obtain a framework, engine, and other necessary parts, construct their unique body, have it painted, and then complete assembling the bike and make it operational before midnight of the tenth day. During this build period, the show switches perspectives back and forth between the two builders as they and their respective teams plan and build their bikes. Upon completion, the two builders bring their bikes to a mutually-agreed neutral location.

• Custom motorcycle master of ceremonies (co-executive producer of the series) will meet the two builders at the agreed location and declare where the ride will go and where the bikes will ultimately be judged. When they meet, the two builders and their teams will begin a lengthy ride to a bike show. • The ride is designed to 'break in' each bike and ensure they're both truly road-worthy before they reach the bike show. If a problem emerges that prevents the bike from running, the builder is allowed one hour to repair it before he/she is disqualified.

Download the free trial version below to get started. Double-click the downloaded file to install the software. May 21, 2013. This would reduce my download time, as well as my transfer times later on to my device. But, if you plan to have the maps around for a while on your device, choose a larger set so you always have coverage. Once that's done you'll go ahead and enter in your e-mail address to build the map.

(The disqualification may be waived by the competing builder; several shows have featured instances where the bike would have been disqualified ('DQ'ed') but the other builder did not enforce the rule.) 4. At the bike show, the two bikes will be showcased and a winner decided by an audience ballot.

• Exceptions may occur for specific competitions. A 2007 contest designed to build drag bikes was decided by a best-of-three set of drag races. Episode guide [ ] Round 1: 2002 [ ] • vs.: Original run: September 28, 2002 Round 2: 2003 [ ] • vs.: Original run: September 1, 2003 • vs.: Original run: September 1, 2003 • vs.: Original run: September 1, 2003 Round 3: 2004 [ ] • vs.: Original run: June 21, 2004 • vs.: Original run: June 22, 2004 • vs.: Original run: June 23, 2004 • vs.: Original run: June 24, 2004 • vs.: Original run: June 27, 2004 • Combined Genius: Original run: June 27, 2004 World Biker Build-Off 2004 [ ] • vs. Vs.: Original run: September 6, 2004 Round 4: 2005 [ ] • vs.: Original run: January 11, 2005 • vs.: Original run: January 18, 2005 • vs.: Original run: January 25, 2005 • vs.

Biker Build Off Torrent Download

Contents • • • • • • • • • • • • • • • • • In video games [ ] Agent 47's typical attire consists of a black suit, black, white dress shirt and a red tie. As the Hitman video game series allows players the option of engaging in stealth-based strategy to avoid conflict, Agent 47 has the ability to exchange his stock costume (a costume assigned to Agent 47 at the beginning of a level or displayed in a cut scene) with various characters in the game to avoid detection.

There are a wide variety of costumes to choose from including police, military, medical and culinary uniforms that are all made available by incapacitating non-player characters and 'stealing' their clothing. In addition to the signature suit, alternative stock costumes are occasionally provided.

In, he is seen wearing a guerrilla camouflage in the jungle, while in Silent Assassin Agent 47 wears a protective in the Japanese mountains and a blue turban in Afghanistan. At the end of, Agent 47 wears a white suit and white gloves while he is placed into a coffin during his funeral. In addition to clothing, Agent 47's distinctive choice of weaponry plays an important role in his appearance. He prefers to use a pair of silver customized, a clone, nicknamed 'Silverballers.' Following the third video game in the series,, the Hitman symbol replaces the Silverballer logos that are typically printed on the side of the pistol's slide.

Throughout the franchise, the Silverballers serve as Agent 47's signature weapon, along with his fiber wire black, appearing in every game of the series. 47's barcode as based on images from Dr. Ort-Meyer's journal. Agent 47 is completely bald with very pale skin and blue eyes with dark eyebrows. His (ICA) file from states his height as 1.88 m (6 ft 2 in).

In, his weight is given as 85 kg (187 lb). Since players of the video game series control the character from a third person perspective, the barcode that is tattooed on the back of his head is starkly prominent, although in Hitman: Absolution, he has the tattoo covered by a bandage for most of the game, after he removes it in an attempt to disguise himself. His barcode acts as a security key to access areas of the facility where he was created and trained. 47's barcode is implied to be in; according to Dr. Ort-Meyer's journal, the barcode was added to the tattoo in 1975, one year after the code was developed. Curiously, the other characters in the games appear oblivious to the conspicuous tattoo.

A newspaper's description of 47 in Hitman: Blood Money fails to mention the barcode as a notable characteristic. Character history [ ] Agent 47 was born on September 5, 1964, in a Romanian asylum with the number 647 on the back of his head in the form of a. '64-05-09' (YY-DD-MM format) denotes his date of birth, '04' indicates Series IV, '01' documents that he is the first clone in the series, and '47' is the order in which he was cloned. '47' also stands for what version number he is. In the Hitman game series and the Hitman novel, Agent 47 is a genetically-enhanced and the culmination of decades of secret research into gene augmentation.

His creation was funded by a group of investors who donated their own to the project. In, five men of various nationalities served in the same unit of the. After their stint was finished, four of those men returned to their respective countries and founded their own criminal empires, becoming 4 of the biggest criminals in the world. The remaining one, Dr. Otto Ort-Meyer, ran a mental institution which he used as a cover for genetic experiments.

In exchange for research funding, Ort-Meyer provided his former comrades with donor organs harvested from clone bodies, which significantly extended their longevity. In Hitman: Codename 47, each of Ort-Meyer's accomplices are said to be 60–70 years old but appear 10–20 years younger. The men whose DNA contributed to 47's creation are often referred to within the series as the 'Five Fathers', consisting of himself, Lee Hong, Pablo Belisario Ochoa, Frantz Fuchs and Arkadij Boris Jegorov. Otto Wolfgang Ort-Meyer is a discredited German scientist living in, whose radical theories were deemed insane by his peers.

Ort-Meyer believed that genetic recombination and human cloning could be used to produce a perfect version of the human species, superior in strength and mind, and unburdened by conscience. His ultimate goal, unbeknownst to his associates, was to create an army of flawless and unquestioningly obedient supermen under his control. When Ort-Meyer's associates become suspicious of his motives, he employs 47 to systematically eliminate each of them. When 47 discovers Ort-Meyer's plans, he manages to eradicate his latest series of clones, known as the Mr.

48s, and snaps Ort-Meyer's neck. Ultimately, Ort-Meyer managed to perfect the process enough to produce an assembly line of genetically augmented clones, including Mr. 17, the antagonist of the second Hitman video game. 47 belonged to Ort-Meyer's fourth series of clones, possessing a which, combined with DNA harvested from the world's most dangerous criminals, endowed him with levels of strength, speed, stamina, and intelligence significantly above the human norm. In, it is explained that American interests had repeatedly attempted to replicate Ort-Meyer's success, but were largely unsuccessful. 47 represents the most successful result of Ort-Meyer's research. Other clones produced by Ort-Meyer were plagued by medical problems such as and extremely short lifespans (before 47, other test subjects lived only 18 months).

Ort-Meyer's research was distributed among many covert cloning labs, but is insufficient; a sample of 47's is needed to fill in the DNA gaps, making him an extremely valuable specimen. Early life [ ] From ages five to seven, 47 was quiet and showed little social interaction.

His only display of affection was towards a runaway laboratory rabbit he adopted at August 21, 1970, displeasing Dr. Difx Based Driver Installer Itunes there. However it died on May 2, 1972. Ort-Meyer noticed 47 crying and was surprised, as he'd never seen any of his clones do so before.

Five years later, he also showed affection to a pet mouse. He cared for the mouse for about a month, until it was killed by a fellow clone as a cruel prank. 47 was bullied by another clone in 1977, which was part of the 6 series. They were both 12 years old. After watching a kickboxing tournament held by Ort-Meyer for his friends and colleagues, he killed the clone in a toilet stall by choking him to death and left his face submerged in the toilet.

To escape the asylum, he made a fiber wire out of a windowsill and broken parts of a broom, oiled squeaky door hinges to sneak out, and stashed a bow and arrow to kill a guard dog before he jumped the gate. He hitchhiked his way into a Romanian town, without money. He first noticed luxury clothing stores. Later, an asylum doctor found him at a bus stop and ironically rewarded him with a pancake breakfast.

He explained to 47 that he was right to kill that series 6 clone and had done a good job of it, but should in the future only kill when instructed to do so. Between ages thirteen and twenty-three (1978–1987), 47 begins a fairly negative relationship with the asylum staff, attributed to his chronic uneasiness stemming from his regular medical checkups and frequent injections.

On one occasion, 47 stabbed a doctor repeatedly with several needles, thus, prompting Dr. Ort-Meyer to assign more security for 47. Training [ ] Along with the other clones, 47 was trained from youth to become a silent assassin.

He was instructed in the use of firearms, military hardware, unarmed combat, the use of disguises, and the use of more classical tools of assassination like the infamous fiber wire and poisons. During his training in Romania, he was noted for his exceptional marksmanship, as well as for attacking the asylum staff with homemade slingshots, all of which were promptly confiscated. Along with learning how to use the tools of an assassin, 47 was trained to analyze and adapt to his surroundings when planning an assassination, allowing him to see multiple paths for which he could eliminate his targets silently and efficiently. He also shot smiley faces into targets when he was bored. This is one of the only possible examples of 47 being exposed to pop culture, although all of the clones were sufficiently educated about the outside world by using traditional school textbooks.

Escape [ ] On September 5, 1989, Dr. Ort-Meyer went so far as to remember 47's twenty-fifth birthday in his journal, although 47 himself didn't, along with comments that he had become 'mature' and stopped many of his bad habits. In 1993 he stated that 47, now almost thirty, had passed every test he can think of and is his most skilled clone. Ort-Meyer's friends grew weary of funding him with little results, relations between them soured. Ort-Meyer sometimes blatantly hinted that he would use the clones against them if he felt necessary.

Ort-Meyer initiated this plan by purposely creating a gap in the asylum's security for 47 to escape. Having watched 47's every move, Dr. Ort-Meyer was very pleased with 47's performance (despite the fact that 47 killed one of his security guards for a disguise) and concluded that his training was complete. Employment [ ] According to 47's ICA file from the trailers, the International Contract Agency first took an interest in 47's activities in 1998 and enrolled him in 2000.

Chronicles how 47 came to join the ICA – they had been impressed by his previous work as a freelance assassin, and requested to 'test' and audition him. Agent 47 arrived at a ICA training facility and was greeted by fellow trainee Diana Burnwood. 47 went through and passed rigorous training programs, psychological evaluations, and a thorough background check, although they found very little about 47's previous life.

While Burnwood believed that 47 would be a invaluable asset to the ICA, Erich Soders, the facility's training director, was very reluctant to recruit 47 because of how little they knew about him, telling Diana, 'Frankly, it's as if the earth just spat him out.' Soders suspected 47 of lying about coming from a Romanian asylum, ironically because 47 covered his tracks perfectly.

Soders grew displeased with this lack of information on Agent 47's background, there was nothing from 47's past that ICA could use as leverage against him, and administered the strictest possible tests on 47 in hopes of being able to reject him. Learning of this plot Diana also chooses to 'bend the rules' and assists 47 to pass his audition.

47 was then made a full agent of ICA and Diana Burnwood was assigned to him as his handler. With a lifetime of training and genetically augmented physical abilities, Agent 47 swiftly rose to become the Agency's most efficient, and most requested assassin. Immediately after the success of his first contract kill, he was later awarded the rank Gamma. As he has little to no memory of his background, he dedicated his life to be a skilled assassin which provided him with a lifestyle of adventure and luxury. Despite the threat however, he continued with the I.C.A. Until the events of, during which the organization is destroyed. At the end of that game the I.C.A.

The last scene depicts Agent 47 walking into a shop, using a fake name and asking what they have to sell 'preferably in the back,' suggesting that he has resumed his career at either the I.C.A. Or a competing organized criminal organization. Personality [ ] His absolute highest priority is completing his contract. He will sacrifice innocents if he must, but he will kill the target (although it remains a part of his dedication to professionalism to avoid any collateral). He is emotionally closed off to the suffering of others when appropriate on a contract, even if they remind him of himself at a younger age. He is very quiet and monotone to the point of being socially awkward, which is perhaps the biggest of his very few weaknesses. Nevertheless, he can blend into the crowd and play the role of a regular person very effectively and efficiently.

He is content with being alone, but has a deep if unexpressed admiration for the few people he becomes close to, especially Diana Burnwood, Fr. Emilio Vittorio, Helen McAdams, Victoria and Tommy Clemenza. Agent 47 also shows uncharacteristic sensitivity towards animals that he keeps as pets, such as his childhood rabbit and mouse he found from the asylum itself, and the yellow canary in (though he is not hesitant to kill it in the cut-scene before Requiem in order to avoid giving his position away).

He very rarely shows the same care towards human beings, though notable exceptions include Mei Ling, Father Vittorio and Victoria (whom 47 and Diana treat sort of like a daughter). He also expressed his disgust at exploiting innocent people, as mentioned during the briefing in Death Factory, when he lamented at how Travis and Blake Dexter used 'children as weapons'. Agent 47 approaches his assassinations with professionalism but will, however, not show any hesitation or remorse when it comes to killing or silencing witnesses and other potential threats to his mission. Agent 47 generally speaks in a monotone, proper, non-threatening tone, rarely swearing, or even raising his voice. 47 also has a blank and somewhat sinister facial expression, often scanning the scene with his eyes; the only other facial expression 47 has been known to show is pain.

He also occasionally smirks in the 2007 movie adaptation. Agent 47 seems to also be an accomplished conversationalist despite the fact he's extremely reserved, often able to fool and manipulate people with convincing lies and bluffs. Hitman: Enemy Within shows that he has the capability to act far out of his normal personality to imitate people, such as a cocky womanizing biker. Both Hitman novels as well as some portions of Hitman: Absolution show a side of 47 he rarely shows.

When out of his element or not on assignment, 47 occasionally shows behavior similar to ordinary people. In Hitman: Enemy Within, he is shown cursing when under frustration, as well as rarely sharing jokes with Diana. But more often than not, he prefers to share little words and keeps to himself. Given his fee, Agent 47 would have to be a multi-millionaire from his contract earnings but never stops going for new contracts.

He only spends his money on simple things like food, suits, gear, and shelter, although he is also known to donate some of it to Father Vittorio. He does have a particular taste for expensive clothing ( Blood Money and Absolution imply that all his suits are custom-tailored) and fine dining. Knowing this it can be determined that 47 does his work as a hitman for more than just money, but for purpose in life. This is further demonstrated when he did not retrieve the ten million dollar ransom suitcase Blake Dexter had, when he eliminated him but instead let Victoria dump the money on Dexter's body and fly off into the breeze. It is stated that he has to work as a hitman, since trying to live a 'normal' life will endanger those around him, such as what happened in the second game, showing he does show concern to other human beings. Morality [ ] Even though 47 is a relatively emotionless assassin, he shows signs of morality, seen in Hitman 2: Silent Assassin confessing his sins to Father Vittorio. Subsequently, he is also depressed at the apparent loss of his spiritual guide that he agrees to take on the 'suicide mission' of killing Deewana Ji.

The novels often have him pondering the question of his own morality and values. In Hitman: Absolution, 47 initially goes through with his contract to eliminate his former handler Diana Burnwood after she exposed the ICA and went into hiding, shooting her before she has the chance to explain herself. Watching her wounded on the ground, 47 hesitated to finish her and demanded how she could do such a thing. Telling him that she needed to take the young clone Victoria away from the doctors, 47 agrees to keep Victoria safe. Abilities [ ] As a class one type clone, 47 was genetically enhanced in order to perform physical tasks much more efficiently than an average human. He has heightened combat skills, speed, reflexes, strength and stamina (he is apparently able to run 10 km (6.2 miles) in 36 minutes and 39 seconds) in as well as an effective metabolism and some form of limited healing power. His healing powers are efficient enough to help him recover from a gunshot in a few hours despite him needing some medical attention in order to have the bullet removed and the pain suppressed with some painkillers, as seen in Hitman: Contracts.

47 has mastered the art of stealth, being able to terminate multiple enemies in the same area one at a time and sneak up on almost anybody and quietly neutralize them. 47 also has an expert level understanding in the use of disguises in order to access unauthorized areas of a location. He is physically strong even when compared to adult males of his size and build in peak condition; being able to climb pipes, move, drag and dispose of bodies, snap necks, knock opponents unconscious, and jump from balcony to balcony with minimum effort. It is evident that 47 is a very skilled driver, judging from how well he managed to maneuver Dr. Ort-Meyer's car past a police blockade (in rainy conditions) at the end of Asylum Aftermath, the first mission in Hitman: Contracts. 47's driving skill is also manifested in his ability to drive specialist motor vehicles – such as a bus and a large truck at the end of the mission Amendment XXV in Blood Money and The Meat King's Party in Contracts, respectively. 47's vehicular skills are not just limited to cars – He is seen flying helicopters and planes and driving boats numerous times throughout the series.

To keep in his physical condition and also keep his skills in balance, 47 practices his combat, shooting, assassination, and stealth skills whenever he is not on an assignment. Trained extensively in armed and unarmed combat and in the use of improvised weapons, such as explosives, sniper rifles, automatic weapons and bladed weapons, 47 is fully adept at surveying his environment and using it to his advantage. Highlighted in Hitman: Enemy Within and Hitman: Absolution, 47 is an expert in hand-to-hand combat. From a young age, 47 was trained with his fellow clones to master kickboxing. 47 was an above average fighter, losing only to clone number 6. In Hitman: Blood Money, he can disarm trained and armed soldiers with ease, as well as render people unconscious with minimal effort.

In Hitman: Absolution, he is skilled enough to engage several armed enemies unarmed and survive. He also shows his skill in martial arts when he is able to beat a genetically altered giant Sanchez in a one on one fight. He is also resourceful enough to maintain anonymity by avoiding leaving forensic evidence for law enforcement agencies to discover through various methods.

47 is skilled in infiltration, as seen in the trailer for Hitman: Absolution when he must enter Diana Burnwood's mansion to kill her, ex-filtration, and evasion, as well as the traditional art of assassination as seen when carrying out contracts. On site, he can slip past guards without arousing too much suspicion. He is a perfect marksman, so well that the newspaper in Hitman: Blood Money called him 'Legendary Agent 47'. 47 also has a detailed understanding of human anatomy and human nature, shown through his use of poisons, and sedatives, as well as striking vital points when strangling targets silently or using hand to hand combat.

He also knows how best to move throughout an area without catching the attention of civilians or armed guards. He knows exactly what parts of the human body to shoot that would be a survivable shot, a fatal shot or even a slow painful shot which 47 has used to interrogate one of his victims. He is also able to face multiple enemies unarmed and survive the encounter unharmed.

Whatever the odds, 47 never panics. He always keeps his composure and clear mind to the point of being perfectly aware of all his surroundings and constantly calculates his every action, never losing focus. Reputation [ ] Over the years, 47 had gained a near mythical reputation of being the world's deadliest hit man, with most people believing that he actually doesn't exist. Due to his successful track record, 47 is usually given the Agency's largest, most complex and most difficult assignments. He completes all of his assignments with unwavering accuracy, fulfilling all of his objectives and unfailingly eliminating his targets. 47's stealth and cunning are so perfect that 47's existence in the I.C.A. Became legendary; he is regarded by the world as an of a 'mysterious assassin', and very few know of his appearance (fewer people even know that he exists).

The degree of 47's professionalism is such that in the trailer sequence that plays on the title screen of Blood Money, the speaker states that once a client has contracted 47 to perform an assassination, he cannot be called off and will fulfill the contract through to the end no matter the difficulty or the victim itself, even if the client changes their mind, meaning that the client must be absolutely certain of their desire to have the contract fulfilled before they request 47 themselves from the Agency. It also has been noted that 47 is the most expensive assassin offered by the I.C.A., and that his assignments have been among the Agency's most lucrative.

Living quarters [ ] 47's hideout is unknown, and it's unknown where it is, or actually how many hideouts he owns. They are often portrayed to be run-down buildings. He operated out of Father Vittorio's church in Hitman 2: Silent Assassin. In Hitman: Contracts, while the game is predominately flashbacks, 47 is staying at a hotel in Paris, where he is recuperating after being shot. In Hitman: Blood Money, his primary hideout seemed to be in a sewer, with a single laptop to maintain contact with the I.C.A., a shooting range and an armory, and a single rusty bed.

In film [ ] Hitman [ ]. Main article: In the 2007 feature film, Agent 47 is portrayed. His back story differs significantly from that of the video game. The organization he works for is renamed the International Contract Organization. Instead of clones, his employer takes in orphans and trains them as professional assassins, of which Agent 47 is considered the best. He does not appear to use 47's signature fiber wire, but he does use twin.45 pistols.

His personality is generally consistent with the games as he displays the same emotional detachment and dedication to killing his targets. He retains his calm under pressure, as well as his disdain for killing or harming the innocent (as demonstrated by his protection of a woman named Nika, as well as his decision to spare Interpol agent Mike Whittier, despite Whittier having seen his face). He has no disdain whatsoever for killing non-targets; most of his missions involve killing large numbers of henchmen (the kind of missions that would merit a 'Mass Murderer' rating in most of the games).

Hitman: Agent 47 [ ]. Main article: On February 5, 2013, was reported to star in a reboot of the film franchise, with the title being Hitman: Agent 47. On January 9, 2014, actor was chosen as lead actor, after Walker's death in a car accident on November 30, 2013. Reception [ ] In 2012, ranked Agent 47 as 47th 'most memorable, influential, and badass' protagonist in video games, commenting 'To refer to Hitman's Agent 47 as a hero would be a bit of a misnomer.

He has been known, after all, to unceremoniously murder a man simply because his clothes were deemed desirable, and then also cram that man's naked corpse into an in an insane effort to cover his tracks.' The same site ranked him as the 4th 'top assassin', commenting 'Cloned in a lab and raised from birth to be the perfect assassin, 47 is a cold, conflicted soul.' GamesRadar also ranked his barcode as the '6th sickest tattoo in gaming', stating 'The perfect ink for the perfect assassin, Agent 47's barcode is proof a tattoo doesn't have to be flashy to be sick.' Ranked Agent 47's Fiber Wire as the '94th top video game weapon', commenting 'It's always there, lurking just inside his jacket pocket, waiting to silently snuff out his marks (or indeed, anybody else he sees fit).' IGN ranked him as the gaming's fourth 'most notorious' anti-hero, commenting 'He's just doing his job, you might say, like most people do. But his method of operation elevates him to a sadistic level. He does whatever it takes to get the job done – collapsing hot tubs, dressing up as waiters, poisoning donuts, and more.

Even if it's just his job, he's no good guy and deserves a spot on this list.' Ranked him as the 5th 'best assassin and hitman in video games', adding 'Whether putting together cold and calculated plots to take out his target or running in guns blazing to empty a room (up to the player, of course), Agent 47 is the original contract killer who makes his own rules.' Complex ranked him as the '11th most stylish hitman', adding 'Agent 47 trademarks in banality and straightforwardness, so he fittingly sticks to the stock assassin's uniform: black suit and black leather OJ isotoners.' Complex also ranked him as the '23rd most stylish video game character', commenting 'A well-tailored suit never goes out of fashion.

While we would have liked to see Thom Browne put some work into modernizing the cut, we’re not complaining.' The same site also named his likeness to as the '25th best video game character look-a-like ()', where they stated 'You can thank him for badass bald head.' Ranked Agent 47 as the '6th best video game secret agent', commenting 'Spanning six video games, two novels, a movie (and a reboot of that movie), Agent 47 may very well be the most recognizable secret agent to debut in a game.' WatchMojo also ranked him as the '3rd best video game anti-hero', adding 'This contract killer doesn’t show much remorse for his victims, but that allows him to be ruthlessly effective at his job.' The same site also ranked him as the 'top video game assassin' where they stated 'With his black suit, leather gloves, and signature silverballer pistols, who else could top our list?'

Ranked him as the 21st 'greatest video game character', stating: 'A silent weapon for the International Contract Agency (ICA), Agent 47 – a name derived from the last two digits of his assigned number – is the perfect killer clone: a deadly mix of speed, intellect and strength. Originally conceived by IO Interactive as a disgruntled and bearded old guy, he was later transformed into the barcode-tattooed, snappy dresser who has since become a gaming staple. Leather gloves, red tie, black suit and bald, barcode-adorned head, Agent 47 is striking to the point where it's probably something of a hindrance in his chosen line of work.' Gaming Symmetry ranked Agent 47 as the 'top video game assassin of all-time', adding 'Agent 47 was created to be an assassin. I mean literally. And I’m not missing the word literally here.' Similarly, placed him third on their Top 10 video game anti-heroes, stating 'Call him what you want; any attempt to morally redeem Agent 47 stops dead at his job-title.

This gentlemen takes life for money.' The same site ranked him as the 7th 'best video game assassin', commenting 'Not only is Agent 47 a master of gunplay, he's also pretty good at making things look like an accident.'

Additionally, Thunderbolt Games ranked him as the '3rd best videogame anti-hero, stating 'Protagonist 47 is basically the perfect killer – confindent [ ], patient, relentless and brutal.' Ranked him as the 3rd 'most memorable hitman in gaming', adding 'With four full games and a Hollywood movie under his belt, Agent 47 is definitely a star.' In 2012, WhatCulture ranked Agent 47 as '2nd Wicked Video Game Assassin That Couldn't Be Stopped', calling him 'simply the best cloned cold blooded bald bar-coded bad ass'. In 2013, WhatCulture ranked Agent 47 as '2nd Videogame Character Who Inexplicably Survived A Sh*tload Of Punishment', commenting 'The guy can shut out the pain and just keep on trucking, simply because he’s nuts. He can sustain more holes than your average game of Kerplunk, but still aim without a hint of discomfort'. In 2015, WhatCulture ranked Agent 47's tattoo as the '14th famous video game tattoo', adding 'Agent 47’s famous barcode is a permanent reminder that he’s a product; a cold, clean killing machine that carries its job out with unquestioning efficiency.'

WhatCulture ranked Agent 47 as the '19th sexiest video game guy of all time' and as the '25th most iconic video game character of all time', commenting 'aside from his good looks, Agent 47’s fame comes entirely from the unique mechanics of the Hitman games themselves and the character’s fictional history.' In 2016, WhatCulture ranked his Agent 47's fiber wire kill as the '14th most iconic signature move in video game history', adding 'Voice actor David Bateson has given Agent 47 quite the cool sense of calm no matter whether you’re bludgeoning someone with a hammer or skewering them with a fork handle, but there’s no more signature execution than using the now 16 year-old fiber wire.'

The same year, WhatCulture ranked him as the '8th Best Video Game Anti-Hero Of All Time', adding 'He's emotionless and merciless, so he'd have no problem actually killing an innocent he just happens to be hired for real threats.' Ranked Agent 47 as the 8th 'top baldie', commenting 'His black suit and red power tie accentuate his baldness. No need for hair.' In 2010, included Agent 47 among the best assassins in all video games, adding 'From birth he was trained to be a calculated killer and a snappy dresser.' In 2011, Buzzer ranked him as the '10th top video game character', calling him 'the best representation of the Grim Reaper in video games.'

Magazine ranked him as the '3rd top slaphead' and as the '4th greatest PlayStation assassin', adding 'Genetically engineered to be the best hitman in the history of humanity, 47 comes with quite a billing.' Crizic ranked him as the '9th best gaming character', stating 'Of all the assassins in the world, Agent 47 is the guy you would never want to mess.'

In 2013, Cheat Code Central ranked him as the '2nd top video game assassin', adding '47’s kill count is innumerable, and he remains one of the best assassins in the businessperiod.' In 2015, regarding the character's 15th anniversary, Arcade Sushi commented 'Whether he's in his iconic suit or wearing a janitor's jumpsuit, it'll always be a delight to be taking out targets with the Silverballer pistols, sniper rifle and garrote wire as Agent 47.' References [ ]. • Hitman Absolution: Trailer „ICA File 5 – Agent 47“; (, 2013-12-30 at the.).

Dietz: Hitman: Enemy Within, 2007, Del Rey Books,, page 12. • Ort-Meyer: I discovered the true power of 47 chromosomes. Do you think that was easy? As always, I was ahead of my time. They shook their bony little heads, looked at me with those beady little eyes and said I was crazy. You, my friend, are living proof that I'm not! Hitman: Codename 47 () 2000-12-25 • Ort-Meyer: Man was made at the end of the week's work, when God was tired.

I quickly improved on all of the built-in flaws. I'll show the whole world who's right – and decide who will be left! Hitman: Codename 47 () 2000-12-25. • 2014-02-09 at the.

• 2016-03-24 at the. • Kit, Borys (9 January 2014)..

The Hollywood Reporter. From the original on 12 January 2014.

• 2012-12-07 at, GamesRadar, October 19, 2012 •. Archived from on 2013-09-22.

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