Sonic Before The Sequel Game
— Sega.com Sonic Generations is a main series title in the franchise, released in 2011 for the,, the PC (via ) and the to commemorate Sonic's. The 360/PS3/PC versions of the game utilizes both 2.5D (mostly in the 'Classic Sonic' sections) and a mix of 2.5D and 3D gameplay in the style of Wii and HD's daytime stages (in the 'Modern Sonic' sections), while the 3DS version's 'Modern Sonic' levels are stylistically similar to the series and Sonic Colors DS. Both HD console versions and the 3DS version support stereoscopic 3D, though gamers without a 3D TV aren't required to use one to play the HD console versions as they can be played on any TV and the stereoscopic 3D on the 3DS version is not required to play the game properly and can be turned off, as it is typically used for visual effects on that version. The story is that Modern Sonic and his friends are celebrating his birthday when the 'Time Eater', a mysterious new enemy, crashes the party and sends them back to the past, where Sonic, Classic Sonic. They both discover that the world is losing its color,, and the timeline has been disturbed.
Apr 18, 2016. Sonic Before The Sequel is a fan game made by Lake Feperd for PC. It takes place between Sonic 1 and Sonic 2 and shows how the Death Egg was made.
Both Modern and Classic must team up to stop this mysterious enemy, rescue their friends, restore color to the world, and fix the timeline. Their journey takes them through three eras:,, and Modern. The 3DS and console versions have different levels and bosses, and share only the famous from, 'rival' battles/races against Metal Sonic, Shadow the Hedgehog, and Silver the Hedgehog, and the. The stages are. •: •: •: Chemical Plant Zone, Death Egg Zone, * The setting for the fight against the Death Egg Robot (Sonic 2's final boss). * In the form of a •: Stardust Speedway (Bad Future). * The setting for the Rival Boss Fight against Metal Sonic.
•: Sky Sanctuary Zone * Which also takes design cues from Marble Garden and includes an interior section reminiscent of the Hidden Palace. •: •: Speed Highway, Station Square.
* The setting for the fight against Perfect Chaos ( Sonic Adventure's ). •: City Escape, Final Rush * The setting for the Rival Boss Fight against Shadow. * This zone is mostly based on the following act, Ocean Palace. Act 1 also takes level design cues from. •: •: * You also fight Silver here. Act 1 is largely based on •: Rooftop Run, * Spagonia with a festival theme.
Contrary to common belief, Flying Battery is not featured. * The setting for the fight against a completed version of the Egg Dragoon (Last Boss against Dr.
Eggman in Sonic Unleashed). * Pink (Spike) and Orange (Rocket) Wisps appear here.
Act 1 also takes level design cues from. • Classic Era: •: •: Casino Night Zone * You also race Metal Sonic here. •: Launch Base Zone * The setting for the Big Arm Boss Fight (Sonic 3's Final Boss). •: Mushroom Hill Zone • Dreamcast/Adventure Era: •: Emerald Coast •: Radical Highway * You also race Shadow here, Cannon's Core * The setting for the Biolizard Boss Fight. •: Special Stages, Final Fortress * The setting for the Egg Emperor Boss Fight.
• Modern Era •: Water Palace •: Tropical Resort * With Red (Burst) and Cyan (Laser) Wisps returning. Level design is primarily drawn from the DS version of Sonic Colors. Also the setting for the Silver race.
In 2017, a note Not a 'sequel' per se, but does bring back the concept of Modern and Classic Sonic teaming up for an anniversary game was released in November 7, titled. It features both Modern and Classic gameplay, along with a brand new gameplay style. This game provides examples of: •: Used to varying degrees. Classic Sonic's gameplay focus remains strictly on a 2D plane in a 3D environment (and occasional 3D set pieces), while Modern Sonic's gameplay uses the same formula used for and 's Daytime stages. The 3DS version is entirely in 2.5D, but with the feel for Modern and a platforming-focused feel of the Genesis games for Classic. •: The Time Eater crashes Sonic's birthday party in the game's opening.
•: By jumping off of certain ramps or through rainbow rings, Modern Sonic can perform tricks when you press in different directions. These are also used to dodge the orca's attacks in Modern Sonic's portion of Emerald Coast in the 3DS version. •: • The G.U.N. Truck in City Escape in the HD version.
In Modern Sonic’s version, it even sports giant, retractable buzz saws and jet boosters. • The orca in in the 3DS version. The Carter 3 Rapidshare Download Speed here.
Classic Sonic requires pure speed to get away from it, but Modern Sonic has to dodge its bites as well after it chases him into the air. •: Crisis City in the HD version. •: Sonic is still 15. •: If you have him turned on before the game starts, Omochao meets Classic Sonic in Green Hill Zone within the prologue, implying he already knew Sonic for a while before you first get to experience him in. •: It's heavily implied that Sonic's friends are still self-aware while petrified. • In the epilogue, two different time-period versions of Eggman are stuck in a state of absolute nothing for what appears to be a long, long time.
•: Tropical Resort. •: In order to successfully attack Perfect Chaos, the Boost move must be used. Normally this is impossible when the boost meter is empty, but in this case it's possible no matter what. • In the HD Shadow and Silver rival fights, the stages is dotted with and, in Shadow's stage, trick ramps so that you can still recharge your boost meter even after exhausting the stock of rings in the stage. •: has undergone a considerable redesign, looking much different than his original form.
Compare his ◊ to the ◊ • Apparently, this was how he was originally intended to look; however, due to technological limitations, they were unable to do it, resulting in the Chaos from Sonic Adventure. (The version seen in Sonic Generations does resemble the Perfect Chaos seen in the intro cinematic for Sonic Adventure and its DX counterparts.) • Classic Metal Sonic seems to have undergone a minor one by contrast, since his proportions and height are much different than his original sprites or artwork for the classic games (specifically, he's much rounder and shorter), but this was probably done just to keep him proportionally identical to Classic Sonic in the game, since: Episode II where his body is recovered from Stardust Speedway reuses his standard design and proportions off the bat.
• The two Eggmen. The Eggman from the past sports his signature glasses, egghead, and stout size, while the present Eggman has taller legs, goggles moved to the top of his head, and a more fancy uniform. •: A subtle one: Shadow has that as a reward for his rival fight in the HD version. (His rival fight just unlocks the boss in the 3DS version, as Chaos Emeralds are gained through Special Stages in it.) • The description for the HD version's 'Look Both Ways' counts as well: 'Reach the goal in CRISIS CITY Act 2 without being hit by or rocks.' •: Giant-sized Badniks appear in a mission in Green Hill. They're immune to any damage Sonic does, and are mostly used as bouncing platforms.
•: Spagonia appears to be in the middle of a festival in the HD version, complete with balloons, confetti and. •: The first half of the Perfect Chaos battle and the that occur in Shadow's Rival Battle are all accompanied. On top of that, you have the option of replacing the default theme of any level, even the, with any of the available Sonic music they unlock, which just so happens to include,,,,,, and. •: The classic remix of 'Escape from the City' has it, though it's because it's there to pay tribute to and match the pitch of the melody. •: Selecting 'New Game' from the title menu immediately takes you to Green Hill Zone Act 1.
•: • Super Sonic loses rings at a faster rate than usual. The modern version can now fly through levels in a manner similar to the Chaos Control ability in. Unfortunately, doing so drains rings ridiculously fast, limiting its usefulness. Classic Super Sonic is also not that much faster (if any faster at all) than Modern Sonic. • One unlockable skill for Modern Sonic, Endless Boost,, but also turns Sonic into a, unable to collect any rings. Can be seen as a at the notion that Modern Sonic gameplay is simply 'boost to win'.
• This ability gets a temporary upgrade to in Seaside Hill. In most zones, the course is surrounded by pitfalls, but the course in this zone is surrounded by water, which Sonic can run across by boosting. This allows the player to do some major. • It is also generally used by speedrunners that have managed to learn how to use the Boost to swiftly get through stages without being harmed. •: Very slightly with Classic Tails in the HD version, who has an adorable lisp and says 'w-' when he means to say 'r-' occasionally. Also applies for the other language settings.
Justified as this game retconned Tails' age for the Genesis titles as 4½ years old •: Classic Sonic, both versions of Tails, and Metal Sonic. •: Metal Sonic’s Stardust Speedway arena and Crisis City.
•: In Colors, (Modern) Sonic can double jump and jump forever underwater. In Generations, he's lost both moves without any explanation. •: Both Sonics. •: The GUN Truck, making its triumphant return from. •: Modern and Classic Eggman.
•: It's used as the. •: The ability to name your skill sets in the HD version for easy identification is a good idea in theory. But here, you cannot use the PS3 or XBox360's keyboard feature and must instead choose two terms from a long, unalphabetized list. That in itself would not be unbearable, but after choosing two terms, they are automatically separated by an ampersand, unless the first term is 'Skill Set' and/or the second term is a letter (the default naming scheme). Nearly every catchy title you can think of for your Skill Sets will be blemished by that obtrusive '&'. Even PC gamers are stuck with this. •: The game begins and ends at Sonic's party.
•: Modern Sonic can run across the surface of 's ocean in the HD version, but if he runs too far off the main path for a couple seconds, the giant Chopper from leaps from the water to snap him up. •: The entire game uses concepts from previous titles. •: They exist, but like in, you get a helpful warning sign alerting you to their presence. In tune with the tendency of this game to make, said warning sign is the.
•: Both hedgehogs look at their totals during their Act Clear endings, as well as the 'Mission Cleared' text in the 3DS version's mission completion screens. • Both Sonics can also jump onto the titles of each level; in fact, doing so is how you get to the fight with Shadow. •: Sonic's chili dog that goes flying away at the start.
Since he returns right after he left, Sonic catches it before it hits the ground. • And it's still warm. •: Befitting of a, several characters make their first appearances in the console games since made it a point to stop having so many characters. •: A heroic example: Modern Sonic remarks to Tails that the Time Eater's handiwork is nothing special, considering the and they've dealt with in the past. • Sonic sounds almost resigned to his status as a when delivering the line in question.
• Another example comes up after defeating the Egg Dragoon, where Sonic brings up how routine Eggman losing to him has become. •: Classic Sonic has several Skills that reference the abilities and shields he can use past the. One of his last Skills is the Homing Attack, a move that Modern Sonic can already use naturally. • In the 3DS version, Classic Sonic learns the Homing Attack () earlier, at the start of the Modern Era. At the end of the game, he instead learns how to use Modern Sonic's Sonic Boost, although the ability is unusable as a Skill. • Tails doesn't recognize, since. •: 's Japanese soundtrack's music for the present time period of Palmtree Panic can be unlocked and the song has the title capitalized as 'PalmTree Panic.'
•: City Escape in the HD version is packed to brim with them. The names of some modern characters appear on a Chao in Space 2 ad. Emtec Driver Cle Usb there. Some older faces, like Bark, Bean, and Fang, appear on wanted posters.
Even Mighty and Ray can be spotted (). • Orbot and Cubot appear in Eggman's flashback to of, which also explains why they are otherwise absent from Generations. • Big, Omega,, appear briefly in archival screenshots in the credits. • Omega gets another cameo in Speed Highway, as one of the roads is 123 Omega Road. 123 is his number in the 'E' Series.
• Look carefully at the beginning of both stages of Planet Wisp and you'll see some White Wisps. There's even in Classic Planet Wisp who dances exactly like Yacker does in the of Colors! • Statues of and can be unlocked in the Statue Room.
•: Of a peculiar kind. During the fight against the Time Eater in the HD version, a lot of Sonic's friends kindly remind you 'That looks like a homing shot,' but only Shadow says 'That's a homing shot' with certainty.
•: Rouge's challenges in the HD version require using her charm attack, which consists of her blowing heart symbols at Egg Pawns to make them lower their guard. •: Casino Night Zone, in both versions (though it's only a proper level in the 3DS version). •: The GUN truck, which comes equipped with three giant buzz saws this time around in the HD version's Modern Sonic portion. •: The signpost from Classic Crisis City passes by in the foreground a little while after it's first blown away.
•: There's some effort hiding Dr. Eggman from the player on the Death Egg Robot boss in the HD version and the Big Arm boss in the 3DS version, especially when he's 'kidnapped' by Time Eater. •: The Red Star Rings in the HD version, returning from. •: Temporary platforms are associated with the color red. •: Includes music and art. •: Being a game all about Sonic's history, there are loads of it. Now has its own.
•: The entire game is this, as it features levels from just about every major Sonic game in the series as well as games not in the major series, including the beloved Sonic CD. • Even moreso considering the nature of the game as a sequel to the events of Colors; direct continuity is something rarely seen in more recent Sonic titles, so having it established and directly referred to in a game all about Sonic's history is a notable achievement on Sonic Team's part. • The preferred name or moniker for Dr. Ivo 'Eggman' Robotnik can be thrown into confusion when Classic Eggman states no one calls him by his real name anymore.
In the International version of, Sonic and friends initially prefer to negatively call him Eggman, while he insisted on being called Robotnik — however, this characterization doesn't exist in the Japanese version or any other game (at least in the sense of Eggman being an insult). • That much could actually be a bit of as by the end of the game Classic Eggman resolved to forget about the events of the game, whereas Classic Sonic went back in time with the knowledge of his future nickname. •: Classic Sonic has a skateboard, in true early 90's fashion. Modern Sonic uses a snowboard in City Escape, just like old times, as well as in a mission in Rooftop Run. • Also, the ability to use a skateboard at will is one of the unlockable skills for Classic Sonic. •: The current, Sonic meeting his retro, black-eyed self through Time Eater's disturbance of the time holes.
Both hedgehogs must team up to fix Sonic's timeline and defeat the Time Eater. •: Much like the old Sonic games, the credits roll has music from every stage that ends with the old Sonic theme.
•: Classic Sonic does not has a voice actor but is no less expressive than his Modern counterpart; it helps that he's officially Modern Sonic as a young child, and thus he has an innocent quality to him. •: If you're used to the Homing Attack on the HD versions of * where it was shared with the 'Boost' button (X on 360 and Square on PS3)., you may have to readjust yourself to the standard Homing Attack controls used in all the other Sonic games for Generations HD * Pressing the 'Jump' button (A on 360, X on PS3) in mid-air to perform it. • There's also the issue of trying to do a Homing Attack as Classic Sonic and trying to do a Spin Dash as Modern Sonic. • Anyone who was used to playing Colors on the Wii's Classic Controller may have difficulty pressing the slide/stomp button without instinctively reaching for the Y/Triangle button. • The double-jump in Colors isn't present in Generations (double-tapping the jump button as Modern Sonic does the forward-air-dash move), which can seriously screw the player up when they accidentally try to double-jump up to a higher platform.
• Stealth Attack. Good luck keeping yourself from using the homing attack. •: There is an infamous glitch which crept from the infamous to the otherwise excellent and which makes Sonic, if he receives mortal damage while on a autoscrolling sequence, still slide with his dead body on the track. He can even be controlled sometimes with the directional pad! •: When you lose a life as Classic Sonic, aside from bottomless pits. •: In addition to the regular shield the,, and Shields return from Sonic 3 & Knuckles in certain missions and can be equipped in any main level once said missions are completed.
The bounce, flame dash, and spark jump capabilities are fully intact. • They no longer deflect projectiles, however. •: Yes, a large portion of the supporting cast makes a return for the game, but don't expect them to do a whole lot. The focus generally stays on the two Sonics and Tailses. The most you get from everyone else is just a cutscene after you've rescued them and the final boss where they cheer on Sonic. A little egregiously, Sonic doesn't even talk to anyone aside from Classic Sonic or Tails. •: In a cutscene after Chemical Plant in the HD version, Modern Sonic says that he's getting 'deja vu all over again,' paraphrasing a famous quote from Yogi Berra.
•: Featured in the level title cards. •: • Hilariously, a Crab enemy hitting Sonic will cause it to dance happily at being able to hit him for the first time in twenty years in the modern variation on. • Classic Sonic's includes one that has him. He even does this when facing left, except with his thumb instead of with his finger. •: Inverted: In the absolutely final cutscene, The two Eggmans are seen arguing over the fact they haven't found the door one of them claimed to have found. The English version's dialog ended sooner than it should be, resulting in a short silence scene that shows Modern Eggman pointing angrily at Classic Eggman while the latter's throwing a fit. The Japanese version had them fully voiced during that scene, thus, adding more sense to the scene as to why they're doing those gestures.
•: Several characters make remarks along these lines if rescued as Classic Sonic. For two more literal examples: • Cream asks Classic Sonic this upon being rescued. • Upon being rescued, Blaze wonders if Classic Sonic has gotten less spikey, i.e. Has less hair. •: Modern Sonic facing Perfect Chaos while not in.
•: • Crisis City. • In the Modern Era, the challenge stages take a MASSIVE difficulty spike, especially the Doppelganger races, which now leave extremely little room for error. •: As has been brought back, has understandably taken many liberties to differentiate itself from the zone it was originally supposed to be a throwback to.
Most notably, it's incorporated some aspects of Ocean Palace from Heroes as well as added a water section. • A lot of the other zones got upgrades to their un.